0.1.1
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* Export metadata config to CMake
* Add support for packing metadata splash to icns format for macOS

0.1.0
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* Fix palettes to support 256 colours (count will be 0)
* Parse metadata and relocations with Construct
* Breaking: Packed image format has changed!

0.0.9
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* Add support for PIC reloc'd binaries with RELO header
* Add string arg support for asset filename to cmake tool

0.0.8
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* Add autoreset from game to firmware when running `flash save`
* Add `flash info` to determine if in game or firmware
* Add metadata dependency output from cmake tool
* Fix asset dependency output to include additional files like palette
* Redirect errors to stderr
* Quiet! Use -vvvv for info, warnings, errors and debug information.

0.0.7
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* Add metadata tool - tags binary with metadata from a .yml file
* Fix relative paths for packer palette files
* Add support for subdirectories to `32blit flash save`

0.0.6
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* Font tool (thanks @Daft-Freak)
* Flash command with multi-target function (thanks @Daft-Freak)
* Bugfixes to palette handling (thanks @Daft-Freak)
* Bugfixes to package recognition (seemed to affect Python 3.8 on Windows)
* Friendly (ish) error message when a .tmx tilemap with 0-index tiles is used (tmx is 1-indexed for valid tiles)

0.0.5
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* Output data length symbols (thanks @Daft-Freak)
* Fix --packed to be default, again (packed can be disabled with --packed no)
* Various other tweaks
* Start of 32blit file upload support

0.0.4
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* Default images to packed (packed arg now takes a bool)
* Fix bug in sprite payload size (thanks @Daft-Freak)

0.0.3
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* Fix packaging mishap so tool actually works

0.0.2
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* Real initial release
* Pack, cmake and asset commands working
* Very beta!

0.0.1
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* Initial Release
